I might ask Matt when he’s designing the image for the next campaign. I’m not sure how easily such a thing could be worked into an image without detracting though. With the right layout and a file on layers you could do it yourself without having to call up your graphic designer each time. At launch it could read “day one project” during the campaign you could switch it over to show review text or talk about recently unlocked stretch goals and then at the end it could say something like “Most recently completed task: New corridor art (see updates for details)” and you could flick it over to new text every time you changed something. ![]() Perhaps a campaign image could be designed with a box with space for text. So it seems that the project image is the only image that a new visitor will see without more clicking (unless you’re doing ASCII art) I can see why a way of doing it in the campaign image appeals, though I think it’d have needed more forethought. ![]() If you start an update with a graphic the “updates” page only shows the text that immediately follows the graphic not the graphic itself. I notice that when you go to a finished campaign it defaults to “updates” so keeping an updated version at the top of the campaign page will only be seen by the people who actively click over to it. I’d love to pretend that I’m so creative, but I borrowed the idea from a creator who’s far more talented than I am (and his version is prettier): What do you think? Is Sanderson onto something that’s helpful for creators and backers?Īlso see how Roxley Games shows progress on Santorini, like on this project update. I’m also going to try to create something similar for our other products. I’m curious to see how backers respond to this, if they notice it at all (though it’s pretty hard to miss at the top of the project page). non-printed component production (30 days)Įach of those amounts to 17%, unless my math is way off.final proofreading/graphic design (30 days).I based the percentages on a somewhat standard post-Kickstarter schedule for a tabletop game: I’m not a graphic designer, so they’re not the prettiest progress bars ever, but I think they convey the necessary information: So as a little experiment, I’ve added a status bar to the main project image for both of my in-progress projects, Between Two Cities and the new treasure chests. Backers wouldn’t have to week through updates to see where the project is–they’d see it as soon as they arrived at the page. You can now edit the project image on Kickstarter whenever you want, so you could update it every week or every time you post an update. Imagine if every project creator added a status bar to their main project image as soon as the project ended. The status bars offer reassurance through precision that everything is moving forward. It’s here that Sanderson tells his fans the exact status of his works-in-progress. The highlight is at the bottom right of the image. This is what the top of his website looks like: (I’m the same as everyone else–that’s exactly what I did for my upcoming book, A Crowdfunder’s Strategy Guide). Usually all we get for our favorite authors is a blog entry telling us the release date. ![]() Readers have no idea about how much they’ve written or where they are in the revision process. Then I discovered his Mistborn series, which is one of the best fantasy books I’ve ever read–it’s the kind of book I can’t wait to finish, but I also dread the day I read the last page because I’ll want more.īut the reason I’m writing about Sanderson today isn’t the content or quality of his books–rather, it’s how he communicates to his readers the status of in-progress works and how it applies to crowdfunders. Recently I’ve become a huge fan of author Brandon Sanderson.įirst I got hooked on his “superhero” trilogy called The Reckoners.
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